Tax included.
THE CALLING
Bryan High School, Omaha, Nebraska: Sarah stands at her graduation ceremony - perfect SATs, a star athlete, her life ahead of her. Then a meteor wipes out half her school. But Sarah is not hurt and not surprised. Because she is the Player of the 233rd line - the Cahokian. And she knows what this means.
SKY KEY
Queens, New York. Aisling Kopp believes the unthinkable: that Endgame can be stopped. But before she can get home to regroup, she is approached by the CIA. They know about Endgame. And they have their own ideas about how it should be Played. Ideas that could change everything.
RULES OF THE GAME
For Sarah, Jago, Aisling, Maccabee, Shari, An, and Hilal, Endgame has reached its final phase. The third key, Sun Key, is all that stands between one Player saving their line - or perishing along with the rest of the world. And only one can win.
THE COMPLETE TRAINING DIARIES
Before they were Players. Before the Calling -They trained to be selected as the one to save their ancient bloodline-and win Endgame.
Follow the Twelve through sacrifices and betrayals, broken hearts and broken bones, as they shed their normal lives and transform into the Players they were meant to be.
THE COMPLETE ZERO LINE CHRONICLES
Several decades before the Players of Endgame meet at the Calling, an earlier generation of Players is learning the rules. Each has been chosen as the one to save their ancient bloodline - and win Endgame. But not everyone wants to see Endgame take place.
THE COMPLETE FUGITIVE ARCHIVES
It's 1948, and World War II has just ended. Berlin is in pieces, torn apart by bullets, bombs, and bloodshed. But a particular scientist has survived - one with vital knowledge of an ancient weapon. When Endgame spies learn of the news, Boone, a Cahokian, and Ariadne, a Minoan, are each sent undercover to find the scientist amid the snowy rubble.